Studio

A small team making thoughtful games

We bring development, art, worldbuilding, and game design together around one project at a time.

Kosh Games is an independent team of five developers, artists, and designers. We combine systems design, worldbuilding, illustration, and production to make games that feel warm, readable, and full of small discoveries.

Our current project is Potion Grimoire, a cozy witch-shop management game. It is where we are learning how to turn a detailed world, hand-drawn art, and connected progression systems into one focused experience.

We share work early within the team, review creative and technical decisions together, and keep public promises tied to what we can actually show.

The team

Who does what

  • Anton

    Development lead

    Backend, gameplay systems, production

    Leads development and builds the services and systems that connect the game's locations and progression.

  • Katerina

    Creative director

    World, content, visual approval

    Shapes the world, characters, potion schools, and overall creative direction of Potion Grimoire.

  • Tiana

    Lead artist

    Illustration, UI implementation

    Creates characters and interfaces, and assembles the game's UI in Godot so art and interaction develop together.

  • Dima

    Developer and game designer

    Gameplay implementation, systems, balancing

    Works on gameplay features and helps turn design ideas into systems that can be tested and balanced.

  • Rina

    Artist

    Digital design, props, marketing art

    Creates game assets, props, and supporting artwork for the world and its presentation.

Working with us

We occasionally work with specialists in areas such as audio and localisation. If your work fits the kind of games we are making, send us a concise introduction and a relevant portfolio.

Get in touch