Studio
A small team making thoughtful games
We bring development, art, worldbuilding, and game design together around one project at a time.
Kosh Games is an independent team of five developers, artists, and designers. We combine systems design, worldbuilding, illustration, and production to make games that feel warm, readable, and full of small discoveries.
Our current project is Potion Grimoire, a cozy witch-shop management game. It is where we are learning how to turn a detailed world, hand-drawn art, and connected progression systems into one focused experience.
We share work early within the team, review creative and technical decisions together, and keep public promises tied to what we can actually show.
The team
Who does what
Anton
Development lead
Backend, gameplay systems, production
Leads development and builds the services and systems that connect the game's locations and progression.
Katerina
Creative director
World, content, visual approval
Shapes the world, characters, potion schools, and overall creative direction of Potion Grimoire.
Tiana
Lead artist
Illustration, UI implementation
Creates characters and interfaces, and assembles the game's UI in Godot so art and interaction develop together.
Dima
Developer and game designer
Gameplay implementation, systems, balancing
Works on gameplay features and helps turn design ideas into systems that can be tested and balanced.
Rina
Artist
Digital design, props, marketing art
Creates game assets, props, and supporting artwork for the world and its presentation.
Working with us
We occasionally work with specialists in areas such as audio and localisation. If your work fits the kind of games we are making, send us a concise introduction and a relevant portfolio.
Get in touch